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Philippe R. Angrignon
PhilOsirus


Location:
Montreal, Canada

Language(s):
English, French

Member Since:
July 2002

Last Updated:
3 December 2007

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Medina, Day And Night
3ds max
December 2005


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Hi all! This is my first submission to the Finished Work section of the site. It was a modeling, texturing, and more specifically lighting exercise for school made. Vertex paint was used to blend the textures and break the tiling effect so I never had to paint on a UV map. Textures were made by combining images in Photoshop. The scene was rendered using Max's default scanline renderer (with light tracer) at double the resolution, no anti-aliasing, then scaled down. The lighting is a directional light and a few bounce lights using area shadows as well as a subtle glow lens effect around the door for the daylight scene. You can view the original reference photo on my website.
I modeled and textured in a hurry due to other school assignments, but the main idea was to light this scene properly, hopefully I managed to do it right. It is what took the most time, and I would have liked to work more on it but school is closed for the vacations.
Crits appreciated, especially about the lighting. Thank you for viewing the artwork!
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